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Excel 2010 All-in-One For Dummies (For Dummies (Computers)) von Greg HarveyTaschenbuch von John Wiley & SonsPreis bei Amazon: EUR 31,99, Angebote ab EUR 20,30 ISBN: 0470489596, Erscheinungsdatum: Mai 2010, Auflage: 1. Auflage Produktgruppe Bücher |
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Refactoring: Improving the Design of Existing Code (Object Technology Series) von Martin FowlerKent Beck (Redakteur), John Brant (Redakteur), William Opdyke (Redakteur)Gebundene Ausgabe von Addison-Wesley Longman, Amsterdam Preis bei Amazon: EUR 36,95, Angebote ab EUR 28,00 ISBN: 0201485672, Erscheinungsdatum: Juni 1999, Auflage: illustrated edition Produktgruppe Bücher |
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ProduktbeschreibungUsers can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.Amazon.co.ukYour class library works, but could it be better? Refactoring: Improving the Design of Existing Code shows how refactoring can make object-oriented code simpler and easier to maintain. Today, refactoring requires considerable design know-how, but once tools become available, all programmers should be able to improve their code using refactoring techniques. Besides an introduction to what refactoring is, this handbook provides a catalogue of dozens of tips for improving code. The best thing about Refactoring is its remarkably clear presentation, along with excellent nuts-and-bolts advice, from object expert Martin Fowler. The author is also an authority on software patterns and UML, and this experience helps make this a better book, one that should be immediately accessible to any intermediate or advanced object-oriented developer. (Just like patterns, each refactoring tip is presented with a simple name, a "motivation," and examples using Java and UML.) Early chapters stress the importance of testing in successful refactoring. (When you improve code, you have to test to verify that it still works.) After the discussion on how to detect the "smells" of bad code, readers get to the heart of the book, its catalogue of more than 70 "refactorings"--tips for better and simpler class design. Each tip is illustrated with "before" and "after" code, along with an explanation. Later chapters provide a quick look at refactoring research. Like software patterns, refactoring may be an idea whose time has come. This groundbreaking title will surely help bring refactoring to the programming mainstream. With its clear advice on a hot new topic, Refactoring is sure to be essential reading for anyone who writes or maintains object- oriented software. --Richard Dragan Topics Covered: Refactoring, improving software code, redesign, design tips, patterns, unit testing, refactoring research and tools. Amazon.comYour class library works, but could it be better? Refactoring: Improving the Design of Existing Code shows how refactoring can make object-oriented code simpler and easier to maintain. Today refactoring requires considerable design know-how, but once tools become available, all programmers should be able to improve their code using refactoring techniques. Besides an introduction to refactoring, this handbook provides a catalog of dozens of tips for improving code. The best thing about Refactoring is its remarkably clear presentation, along with excellent nuts-and-bolts advice, from object expert Martin Fowler. The author is also an authority on software patterns and UML, and this experience helps make this a better book, one that should be immediately accessible to any intermediate or advanced object-oriented developer. (Just like patterns, each refactoring tip is presented with a simple name, a "motivation," and examples using Java and UML.) Early chapters stress the importance of testing in successful refactoring. (When you improve code, you have to test to verify that it still works.) After the discussion on how to detect the "smell" of bad code, readers get to the heart of the book, its catalog of over 70 "refactorings"--tips for better and simpler class design. Each tip is illustrated with "before" and "after" code, along with an explanation. Later chapters provide a quick look at refactoring research. Like software patterns, refactoring may be an idea whose time has come. This groundbreaking title will surely help bring refactoring to the programming mainstream. With its clear advice on a hot new topic, Refactoring is sure to be essential reading for anyone who writes or maintains object-oriented software. --Richard Dragan Topics Covered: Refactoring, improving software code, redesign, design tips, patterns, unit testing, refactoring research, and tools. Lade Kundenrezensionen... |
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1001 Videogames: To Play Before You Die von Tony MottTaschenbuch von Cassell IllustratedPreis bei Amazon: EUR 18,95, Angebote ab EUR 14,00 ISBN: 1844036812, Erscheinungsdatum: Sept. 2010 Produktgruppe Bücher |
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Agile Retrospectives: Making Good Teams Great (Pragmatic Programmers) von Esther Derby, Diana LarsenTaschenbuch von Pragmatic ProgrammersPreis bei Amazon: EUR 18,95, Angebote ab EUR 15,17 ISBN: 0977616649, Erscheinungsdatum: August 2006 Produktgruppe Bücher |
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Java Performance (Java (Addison-Wesley)) von Charlie Hunt, Binu JohnTaschenbuch von Prentice Hall InternationalPreis bei Amazon: EUR 39,95, Angebote ab EUR 35,81 ISBN: 0137142528, Erscheinungsdatum: Sept. 2011, Auflage: 1 Produktgruppe Bücher |
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Godel, Escher, Bach: An Eternal Golden Braid von Douglas R. HofstadterTaschenbuch von Perseus BooksPreis bei Amazon: EUR 14,95, Angebote ab EUR 8,00 ISBN: 0465026567, Erscheinungsdatum: Januar 1999, Auflage: Anniversary. Produktgruppe Bücher |
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Amazon.co.ukTwenty years after it topped the bestseller charts, Douglas R Hofstadter's Gödel, Escher, Bach: An Eternal Golden Braid is still something of a marvel. Besides being a profound and entertaining meditation on human thought and creativity, this book looks at the surprising points of contact between the music of Bach, the artwork of Escher, and the mathematics of Gödel. It also looks at the prospects for computers and artificial intelligence (AI) for mimicking human thought. For the general reader and the computer techie alike, this book still sets a standard for thinking about the future of computers and their relation to the way we think. Hofstadter's great achievement in Gödel, Escher, Bach was making abstruse mathematical topics (such as undecidability, recursion, and "strange loops") accessible and remarkably entertaining. Borrowing a page from Lewis Carroll (who might well have been a fan of this book), each chapter presents dialogue between the Tortoise and Achilles, as well as other characters who dramatise concepts discussed later in more detail. Allusions to Bach's music (centring on his Musical Offering) and Escher's continually paradoxical artwork are plentiful here. This more approachable material lets the author delve into serious number theory (concentrating on the ramifications of Gödel's Theorem of Incompleteness) while stopping along the way to ponder the work of a host of other mathematicians, artists, and thinkers. The world has moved on since 1979, of course. The book predicted that computers probably won't ever beat humans in chess, though Deep Blue beat Garry Kasparov in 1997. And the vinyl record, which serves for some of Hofstadter's best analogies, is now left to collectors. Sections on recursion and the graphs of certain functions from physics look tantalising, like the fractals of recent chaos theory. And AI has moved on, of course, with mixed results. Yet Gödel, Escher, Bach remains a remarkable achievement. Its intellectual range and ability to let us visualise difficult mathematical concepts help make it one of this century's best for anyone who's interested in computers and their potential for real intelligence. --Richard Dragan Amazon.comTwenty years after it topped the bestseller charts, Douglas R. Hofstadter's Gödel, Escher, Bach: An Eternal Golden Braid is still something of a marvel. Besides being a profound and entertaining meditation on human thought and creativity, this book looks at the surprising points of contact between the music of Bach, the artwork of Escher, and the mathematics of Gödel. It also looks at the prospects for computers and artificial intelligence (AI) for mimicking human thought. For the general reader and the computer techie alike, this book still sets a standard for thinking about the future of computers and their relation to the way we think. Hofstadter's great achievement in Gödel, Escher, Bach was making abstruse mathematical topics (like undecidability, recursion, and 'strange loops') accessible and remarkably entertaining. Borrowing a page from Lewis Carroll (who might well have been a fan of this book), each chapter presents dialogue between the Tortoise and Achilles, as well as other characters who dramatize concepts discussed later in more detail. Allusions to Bach's music (centering on his Musical Offering) and Escher's continually paradoxical artwork are plentiful here. This more approachable material lets the author delve into serious number theory (concentrating on the ramifications of Gödel's Theorem of Incompleteness) while stopping along the way to ponder the work of a host of other mathematicians, artists, and thinkers. The world has moved on since 1979, of course. The book predicted that computers probably won't ever beat humans in chess, though Deep Blue beat Garry Kasparov in 1997. And the vinyl record, which serves for some of Hofstadter's best analogies, is now left to collectors. Sections on recursion and the graphs of certain functions from physics look tantalizing, like the fractals of recent chaos theory. And AI has moved on, of course, with mixed results. Yet Gödel, Escher, Bach remains a remarkable achievement. Its intellectual range and ability to let us visualize difficult mathematical concepts help make it one of this century's best for anyone who's interested in computers and their potential for real intelligence. --Richard Dragan Topics Covered: J.S. Bach, M.C. Escher, Kurt Gödel: biographical information and work, artificial intelligence (AI) history and theories, strange loops and tangled hierarchies, formal and informal systems, number theory, form in mathematics, figure and ground, consistency, completeness, Euclidean and non-Euclidean geometry, recursive structures, theories of meaning, propositional calculus, typographical number theory, Zen and mathematics, levels of description and computers; theory of mind: neurons, minds and thoughts; undecidability; self-reference and self-representation; Turing test for machine intelligence. Lade Kundenrezensionen... |
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97 Things Every Programmer Should Know von Adrian Wible, Alan Griffiths, Alex Miller, Allan Kelly, Anders Noras, Ann Katrin GagnatKevlin Henney (Herausgeber)Taschenbuch von O'Reilly Media Preis bei Amazon: EUR 18,95, Angebote ab EUR 14,17 ISBN: 0596809484, Erscheinungsdatum: März 2010, Auflage: 1 Produktgruppe Bücher |
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ProduktbeschreibungLieferzeit 1-3 Wochen (aus den USA)Lade Kundenrezensionen... |
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Beginner's Guide to Digital Painting in Photoshop3dtotal Publishing (Herausgeber)Taschenbuch von 3dtotal Publishing Preis bei Amazon: EUR 33,95, Angebote ab EUR 29,77 ISBN: 0955153077, Erscheinungsdatum: Dezember 2011 Produktgruppe Bücher |
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Slide: ology: The Art and Science of Presentation Design von Nancy DuarteTaschenbuch von O'Reilly MediaPreis bei Amazon: EUR 22,95, Angebote ab EUR 19,69 ISBN: 0596522347, Erscheinungsdatum: August 2008, Auflage: 1 Produktgruppe Bücher |
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Skylanders Spyro's Adventure Official Strategy Guide (Official Strategy Guides (Bradygames)) von BradyGamesTaschenbuch von Brady GamesPreis bei Amazon: EUR 14,80, Angebote ab EUR 11,84 ISBN: 0744013119, Erscheinungsdatum: Oktober 2011 Produktgruppe Bücher |
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